I've been working on a desert themed asset pack recently and decided to see if I could recreate Goodsprings from New Vegas in Unreal Engine 4. Every asset shown was made by me, except for the truck model and the heightmap for the terrain which I found on the nexus here ( https://www.nexusmods.com/newvegas/im... ) and cleaned up in photoshop. I used a lot of tiling textures and kit bashing from a few different projects of mine, including some rock meshes from my Artstation Grand Space Opera environment.
The goal is to make a well optimized, game ready environment. So far I'm managing to maintain a fairly solid 120 fps with my 1070 laptop with everything set to cinematic.
Here's a flythrough of the map.
Canyonlands Stone Material. I made this in Substance Alchemist using some photos I took at Canyonlands National Park in Moab, Utah
Rustic Wood Material. Just a tiling generic wood material I made based on some old western structures I looked up.
Cracked Dirt Material. I was recently in Canyonlands National Park in Moab, Utah and took a bunch of photos of different surfaces to make materials from. This material is based on some the ground around Wolfe Ranch at the base of Delicate Arch.
I was recently in Canyonlands National Park in Moab, Utah and took a bunch of photos of different surfaces to make materials from. This material is based on some of the rocky ground surrounding an old frontier cabin on the trail to Delicate Arch.