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Skyrim Western Watchtower in Unreal Engine 5

This is just a test I made over the last couple of days using some of my preexisting materials to see how well they would work with Unreal Engine 5 using nanite. All the assets were made very simply by creating primitives and using displacement maps to add the details. Most of the assets are a million plus tris and the tower itself is around 11 million. Having said that, the entire scene never went over 2 million tris in view at a time according to the nanite stats. The only assets not made by me are the landscape material used in the distance and the pine trees. Using DLSS quality mode I was able to get a solid 70ish fps with a few dips into the low 60s mainly when looking at the trees.

I applied nanite to as many of the meshes as I could, including some that I didn't really need to like some lower poly rocks I took from another project I made.

I applied nanite to as many of the meshes as I could, including some that I didn't really need to like some lower poly rocks I took from another project I made.

View of some of the high poly rubble bits I made.

View of some of the high poly rubble bits I made.

Map overview

Map overview

View from the tower

View from the tower

Using the valley of the ancients map method, I created a bunch of patches of landscape material that I made by applying various displacement maps to circular, subdivided meshes.

Using the valley of the ancients map method, I created a bunch of patches of landscape material that I made by applying various displacement maps to circular, subdivided meshes.

Stone Structure Pieces

Stone Structure Pieces

Nature assets

Nature assets

Wood Pieces

Wood Pieces

High Poly Ground Patches

High Poly Ground Patches