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Skyrim Riverwood in Unreal Engine 5

This is an environment I've been using to work on my photogrammetry workflow, and contains a mixture of my own photoscanned assets and materials, megascans and my own substance materials. The pine trees were made by me using Speed Tree, and the Spruce trees were from an unreal market asset pack.

The majority of the environment was made in about a week, but I've been slowly adding to it as I create new photoscans, including many of the stumps and logs, all but one of the stone surfaces, some bark materials and foliage pieces. Almost all of the assets in the scene have nanite enabled and range in polycount from 100,000 to 15 million triangles.

Detail Lighting

Detail Lighting

Nanite view

Nanite view

Collection of my photoscans, most of which were used in this environment

Collection of my photoscans, most of which were used in this environment

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